VR has become something of a buzzword over the past two years. From the runaway Kickstarter campaign to the 4 billion dollar acquisition by Facebook, the Virtual Reality space has grown exponentially in value with over 2 billion in VC investments in the last 12 months. But the technology is still costly and out of reach for most consumers. How does this technology apply to the real world? What industries will benefit most from Virtual and Augmented reality? This session will answer those questions and give you an idea of areas of opportunity for startups in the VR space.